Masters in Music,
Music Technology and Digital Media

NEWS: Online info session on October 22 at 10AM EST. Contact Jeff Wolpert for more information. View the contacts section for email.

Hitting a drum, blowing in a shell, plucking a string or striking a key, music and technology have long been intertwined. Whether for composition, performance, production or distribution, technology has become integral for the creation of music. The lines between Science and Art overlap and the Music Technology and Digital Media program at the University of Toronto explores the intersecting space between the two. High-tech facilities along with a vast pool of skilled musicians provide students with the rich resources they need to realize their projects. Students from a wide variety of musical practices and genres not only work to develop their projects, but learn marketing and entrepreneurship skills essential to their success. From inception to realization to dissemination, come join us in the exploration of this ever-expanding universe.

The Music Technology & Digital Media program is committed to an inclusive educational environment that welcomes multiple perspectives, genres, and ways of achieving excellence as a creative musician in the 21st century.  MTDM students are actively encouraged to chart individualized artistic paths, leveraging their unique strengths and backgrounds. The result has been aesthetically diverse, international cohort and close knit community.    

  • Digital Media Production
  • Recording
  • Live Electronics and Composition
  • Music Entrepreneurship
  • Synthesis and Sound Design
  • Interactive Performance Systems
  • Audio for Film and Games
  • Interdisciplinary Research

Facilities and Technology

The Electroacoustic Music Studio (EMS) houses a fully equipped multi-track and multi-room recording studio. The four spaces (Control Lab, Multi-Purpose Lab, Production A and Production B) are interconnected via a central patch system which allows for inter-room operability. The spaces can be arranged into a number of different combinations as required including Immersive and Audio over IP applications.


A multi-purpose space for teaching, recording, creating, mixing and research projects. The speaker grid is highly configurable to fit the needs of student and faculty projects.


A streamlined creation space for critical listening, digital media production and small recording sessions. Production A links to the Multi-Purpose Lab for large scale projects. Use the computer or plug in with your laptop.

The Control Lab is a fully configured control room for recording. It includes a 24 input fully analogue console with full parameter recall and integrated Digital Audio Workstation control. Hi-Fi mastering monitors are supplemented by a fully configurable array of Immersive Audio speakers mounted on a flexible Unistrut system. Up to 16 headphone cue mixes can be sent and there is a full complement of outboard signal processing available.

An industry standard in hybrid analog / digital recording with an immersive audio grid. Critical listening, multi-channel production, mixing and multi-room recording sessions are regular activities in this space.


The Audio Workshop is a space in a constant state of change. This room is used for prototyping, testing and experimentation.


Production B is a flexible, accessible production space. As the most acoustically isolated room in the studio it is frequently used for drums, both drum machines and drum set.


Production C is a space that features vintage equipment from the historic Electronic Music Studio at the University of Toronto. The space is regularly reconfigured by graduate students according to the needs of each project.

The Music Technology & Digital Media degree balances fundamentals and individual interests, encouraging students to pursue personalized program based on their unique skills and professional goals.

Required Courses Year 1

  • MUS3610 Music Entrepreneurship: Music & Cities (0.5 credits)
  • MUS3611 Creative Applications of Technology I (0.5 credits)
  • MUS3612 Creative Applications of Technology II (0.5 credits)
  • MUS3614 Sound Recording I (0.5 credits)
  • MUS3615 Sound Recording II (0.5 credits)

Required Courses Year 2

  • JDM3619 Digital Media Distribution (0.5 credits)
  • MUS3666 MTDM Major Project (1 credit)

Elective Courses

  • MUS3613 Musical Acoustics (0.5 credits)
  • MUS3616H Music Mixing and Production (0.5 credits)
  • MUS3617H Production for Multi-Channel Immersive Audio (0.5 credits)
  • MUS3618H Studio Orchestration and Arranging (0.5 credits)
  • MUS3630H Interactive Music and Sound for Video Games (0.5 credits)
  • MUS3632H Video for Intermedia Performance (0.5 credits)
  • MUS3801 Computer Assisted Sound Design and Composition (0.5 credits)
  • MUS3805H Max/MSP (0.5 credits)
  • MUS3634 Topics in Interactive Digital Media and Performance (0.5 credits)
  • MUS3258H Songwriting (0.5 credits)
  • MUS3800H Electro-Acoustic Music (0.5 credits)
  • MUS3801H/TMU319H1 Advanced Electro-Acoustic Composition (0.5 credits)
  • MUS3806H Computer-Assisted Sound Design (0.5 credits)
  • MUS3222H Composing for Film (0.5 credits)

Click HERE for program requirements and application information

Sound Recording, Mixing and Production

The recording, mixing and producing of sound is a pillar of the program. Through the use of extensive analog and digital technology sounds both acoustic and electronic are captured and manipulated into finished recordings. Recording, mixing and mastering are all necessary stages to get your music where it needs to be. Our studios are equipped and built to help you experiment and collaborate. They are flexible and designed to foster creativity. Practical courses give you real world experience with the opportunity to produce new material on an ongoing basis while also expanding your possibilities with emerging immersive technology.

SSL AWS 924 Delta 48-Channel Console

Music and Entrepreneurship

Two core courses in the MT&DM curriculum are business-related: music entrepreneurship and digital media distribution. In both courses, the emphasis is on rapid change in digital and cross-media business. Student projects include designing a start-up, evaluating new business models, testing new software for business and marketing applications, and developing methods to promote the sustainability of cities through multi-national music initiatives, and analyzing case studies across a wide range of music enterprises.

Graduates of the MT&DM program have completed Major Projects (see FAQs) of many different types: from video/audio recordings, to an interactive experimental music interface, a podcast musical, videogame soundtracks, music generative software, multi-media installations, live electronic performances, websites, label launches, music for animated films, etc.

Composition Performance and Interactivity

Composition Performance and Interactivity

Composition is a core aspect of the MT&DM program, from classical acoustic to popular electronic. Between course work, independent study, and major project there is plenty of opportunity to compose music in whatever style, genre, and tradition you prefer. Writing music for film and stage is also possible through our Composing for Film course, and through our relationship with the Centre for Drama, Theatre, and Performance Studies (CDTPS). 

There is also strong support for performance in the MT&DM program, whether you are improvising in Ableton Live or working as a singer-songwriter. Between your MT&DM colleagues and the broader Faculty of Music there is a significant pool of instrumentalists and vocalists with whom you may collaborate. 

Interactivity is a major topic of research and creation within the MT&DM program. The course Max/MSP is taught from principle, covering external control, synthesis, sampling, and time- and frequency-domain signal processing, culminating in a live interactive performance. The course Video for Intermedia Performance also has an interactive focus, exploring video and 3D in the context of audio reactivity, motion control, and VJ performance. 

Whatever your creative practice is, you can draw upon our support for composition, performance, and interactivity to the extent that is right for you.

Music Technology and Digital Media
Major Project

The degree culminates with the production and documentation of a creative work from its initial stages to fully realized digital media object. This process occurs through the candidate’s creative applications of music technology, professional networking and musicianship.

The Major Project may vary in scope and format to best suit the interests of the student, encouraging each student to pursue their unique artistic goals and practices (e.g., concert work, EP, album, music with picture, generative software, mixed music, new composition and live performance with multimedia, sound art, installation work, etc.).


Q: What are the application requirements?
A. See Applying & Auditions.

Q: What types of grants and scholarships are offered?
A. See Scholarships & Fellowships.

Q: Is an audition required for the MT&DM program?
A. No audition is required. Selected applicants may be invited to an interview as part of the admissions process.

Q: Do you have information sessions for prospective students?
A. Please contact us (see below) for information on the next information session.

Q: Is on-campus housing available?
A. See Student Life.

Q: What courses will I take to complete my degree?
A. See Program Info.

Q: What is the “Major Project”?
A. The Major Project is an individualized final project that MT&DM students do in their second year of study. Students are encouraged to use the Major Project to undertake an ambitious project that challenges them to learn new skills and collaborate with new co-creators. The finished Major Project is a professional-quality crossmedia work that is ready for release.

Q: Will I make connections to professionals working in the field?
A. Yes! Our faculty regularly bring in professionals as guest speakers and they continually draw on their own professional experience. And our student cohort brings their own professional experience to the program.

Q: Where do successful applicants come from?
A. Successful applicants come from several different undergraduate majors and bring a wide range of professional experience. Geographically, students come from across Canada, as well as China, Ecuador, India, Indonesia, Iran, Mexico, South Korea, Uganda, UK, and USA.

Q: What are graduates of the MT&DM program doing now?
A. Graduates are involved in many different areas — examples include: video game music, at startups, music/video production, education, composers, performers, project managers, electronic equipment R&D.

Q: Who are the faculty in the MT&DM program?
A. See Our People.

Q: Will I be able to collaborate with students in other UofT programs?
A. There are many opportunities to do this. In MT&DM core courses there are collaborative opportunities to work with students in performance (including sound engineering for a 2019 Juno-nominated UofT Jazz ensemble recording), songwriting, digital media policy, user-experience design, and other fields. In MTDM elective courses, MT&DM students work with others in computer science, animation, music performance, musicology, visual design, and other fields.

Q: How can I find out about the music scene in Toronto?
A. Two resources from the City of Toronto are the Music Industry Directory of music companies and organizations and the Toronto Music Directory with an interactive map of music venues and other spaces.

Q: Where can I find information about on-campus jobs?
A. See the Career & Co-Curricular Learning Network.

Inside of grand piano

Contact us with any questions about the program.

Jeff Wolpert